> ## Documentation Index
> Fetch the complete documentation index at: https://docs.ally.security/llms.txt
> Use this file to discover all available pages before exploring further.

# Quest Lobby

> Use the Quest Lobby to check exercise readiness, share access with participants, complete a dry run, and kick off the live tabletop exercise.

The **Quest Lobby** is the hub after you have a selected scenario (and usually after inject work). What you see follows how far the quest has moved—preparing versus ready to run, an exercise in flight, or a completed live run each get a layout suited to that moment.

From here you can return to the **inject designer**, open **Save, Share, and Exit**, move the quest toward **ready to run** when you are satisfied, or enter **dry run** and **live run**. When both modes are available, only one exercise may be active at a time; disabled actions explain why in a tooltip.

<Warning>
  You must have **Admin** or **Owner** role permissions to edit, dry run, or run quests.
</Warning>

## Edit Injects

Returns you to the **inject designer** to add or change injects for the current scenario.

## Save, Share, and Exit

Opens the **Save, Share, and Exit** flow: export, copy a share link, and see who in the workspace can open the quest.

## Dry Run Your Quest

Opens the **dry run** experience so facilitators can walk through injects without a live exercise. **Dry run** may be temporarily disabled while a **live run** is already in progress—finish the live run first.

## Run

Starts the **live exercise**. **Run** may be disabled while a **dry run** is in progress—finish the dry run first.

Tooltips on disabled cards explain the ordering when those rules apply.
