Skip to main content
The Quest Lobby is the hub after you have a selected scenario (and usually after inject work). What you see follows how far the quest has moved—preparing versus ready to run, an exercise in flight, or a completed live run each get a layout suited to that moment. From here you can return to the inject designer, open Save, Share, and Exit, move the quest toward ready to run when you are satisfied, or enter dry run and live run. When both modes are available, only one exercise may be active at a time; disabled actions explain why in a tooltip.
You must have Admin or Owner role permissions to edit, dry run, or run quests.

Edit Injects

Returns you to the inject designer to add or change injects for the current scenario.

Save, Share, and Exit

Opens the Save, Share, and Exit flow: export, copy a share link, and see who in the workspace can open the quest.

Dry Run Your Quest

Opens the dry run experience so facilitators can walk through injects without a live exercise. Dry run may be temporarily disabled while a live run is already in progress—finish the live run first.

Run

Starts the live exercise. Run may be disabled while a dry run is in progress—finish the dry run first. Tooltips on disabled cards explain the ordering when those rules apply.